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Guide · start here

First shot in about two minutes.

This page is written for a first-time user: how to get an image that looks right, how to make it move, and what to change when a result comes back wrong. Every price here comes from the same credit table the studio charges. If something on screen does not match this page, write to admin@mail.ficreel.com — that is a bug, not a policy.

Quick start

Five moves, one press each.

  1. 01

    Open the studio

    Go to /create. A new device starts with 100 free credits — about 16 frames, no card. Nothing is charged without your press.

  2. 02

    Start from a recipe — or one clear line

    Tap one of the three image recipes to fill the prompt with a tested template, then edit the words. Blank page? “Draft a first prompt with the agent” writes one first line for 1 credit.

  3. 03

    Shape the frame and generate

    Pick vertical, landscape or square, add a reference image if you have one, then press “Generate image”: 6 credits, usually 15–35 seconds. One press, one image — nothing chains.

  4. 04

    Give it motion

    Open /create/video, pick a frame you made here or upload your own photo, tap a motion recipe, and choose the duration. A 5s shot costs 45 credits; a 10s shot costs 90.

  5. 05

    Pick a take — then generate again

    When the clip lands, use “Generate again” on /create/video to reuse the same references and prompt. Every press is a new charge, so start with a clear idea and a small motion.

Reference image

A good reference decides the face.

The reference image, not the prompt, is what keeps a character consistent. The rules are short:

  • Face clear and lit — front-facing, eyes visible, no heavy shadow. The reference carries the face; when it is dark or turned, the model invents.
  • Half-body or closer — in a wide full-body shot the face is only a few pixels. Crop to the head and shoulders if the face is what matters.
  • Clean background — one subject on a plain or softly blurred background. Busy patterns and on-image text get copied as artifacts.
  • One subject only — no collages, no group photos, no screenshots with UI. Crop to the person you want.
  • Match the output aspect — a vertical reference for a vertical frame. A 16:9 reference fed into a 9:16 shot gets cropped.
  • Uploads are per shot — your own upload is used for that shot only. Generated frames and finished clips stay in Assets.

Image prompt · six parts

Write a frame in six parts.

You do not need all six every time, but the order works. The /create page has three recipes that already follow this structure — tap one, then edit the words.

  1. 01

    Subject

    Who or what fills the frame: age, hair, outfit, expression. One subject is much easier to keep consistent than three.

  2. 02

    Action / pose

    The frozen moment: standing, turning, reaching, looking off-frame. A still image needs one moment, not a whole story.

  3. 03

    Camera & framing

    Shot size and angle: close-up, medium, full body; eye level, low angle, overhead. Add “35mm” or “85mm” if you want a photographic look.

  4. 04

    Light

    Where the light comes from and how hard it is: soft window light, hard noon sun, one lamp at night. Light sets the mood more than adjectives do.

  5. 05

    Atmosphere & palette

    Era, weather, grain, color grade: “1990s cel animation”, “warm haze”, “muted teal”. Two or three anchors are plenty — more becomes noise.

  6. 06

    Avoid

    What must not appear: text, watermark, logos, extra limbs, blurry hands. This is the cheapest fix for the most common failures.

One prompt built this way

A 1990s cel-animation close-up of one character with dark hair and a calm expression. Soft window light from the left, clean background slightly out of focus. Warm paint texture and gentle film grain; no text, no watermark.

Motion prompt · five parts

Describe the movement, not the image.

By the time you reach /create/video the picture already exists. The prompt now only says how it moves — keep the frame as it is and change the motion in it.

  1. 01

    Camera move

    Push in, pull back, orbit, pan, handheld, or hold. One move per shot — two moves in five seconds reads as a glitch.

  2. 02

    Subject motion

    What the subject does: breathes, turns the head, hair lifts, coat moves. Keep it small; the reference is the anchor.

  3. 03

    Pacing

    Slow, steady, constant. Say “no cuts”. A shot is one continuous take, not an edit.

  4. 04

    Ambience

    What moves besides the subject: dust, steam, rain, flickering light, drifting fabric. This is what makes a still feel alive.

  5. 05

    Avoid

    No morphing, no new characters, no text appearing, no camera shake. Naming the failure helps the model skip it.

One motion prompt built this way

The camera pushes in slowly and steadily. Her hair lifts in the wind while the background stays still. Drifting dust in the light; no cuts, no morphing, no text.

Two shortcuts if writing is the hard part: tap one of the three motion recipes (steady push-in, gentle orbit, atmospheric hold), or type one plain line in any language into the agent box and press Write it for me (1 credit) — the agent drafts the English motion prompt, you edit it. The agent only writes text; it never starts a generation.

5s VS 10s

Pick the length before you press.

Both lengths are one continuous generation. The longer one is not two shorter clips joined — it is a different, slower take, and it may look slightly different.

5s

45 credits

about 3–6 minutes

The default. One clear action and one camera move — the most reliable take.

10s

90 credits

about 6–12 minutes

A longer beat: an entrance, a slow turn, or a held atmosphere shot.

10s runs on the classic long-shot engine, so the look may differ slightly from a 5s shot. It is one 10-second generation, not two 5s clips joined.

Five-second and ten-second shots, side by side
What5s shot10s shot
Credits45 credits90 credits
Typical waitabout 3–6 minutesabout 6–12 minutes
Best forA clean beat: a turn, a breath, a small push-in.A beat that needs time: an entrance, a held atmosphere, a slow turn.
Main riskToo little time for a complicated move.More room for drift; review the face before you keep it.
Pick it whenYou are iterating or testing an idea.The shot itself is the point and you have a good reference.

Rule of thumb: start with the shorter one. Move to the longer one when the beat itself needs time — an entrance, a slow turn, a held atmosphere. With 100 trial credits, 2 five-second shots from your own reference are covered — or one 10s shot plus a generated frame (90 + 6 credits).

When it looks wrong

Common failures, and what to change.

Face warps or hands melt

WhyThe reference is too small or the motion is too large, so the model has room to invent.

FixStart from a sharper, closer reference; keep one small move; add “no morphing” to the prompt; generate again — takes vary.

The face changes between frames

WhyThe reference face is turned away, in shadow, or mixed with a second reference showing another face.

FixUse a half-body, front-lit reference. Keep one subject per shot, and do not stack two references with different people.

Flicker and texture boiling

WhyFine detail — hair strands, foliage, stripes, lace — is the hardest thing to keep stable under motion.

FixSimplify the background, slow the camera, add “steady, no flicker”, or hold the frame still with the atmospheric recipe.

Garbled text or extra text

WhyImage models draw letter-like shapes; they cannot reliably spell. Signs, books and printed shirts invite gibberish.

FixAdd “no text, no watermark, no logos” to every prompt, and crop printed text out of the reference.

The whole frame drifts

WhyThe camera instruction is too aggressive for the shot length — “fast zoom” in five seconds overshoots.

FixUse one calm move. A slow beat can try the longer duration instead of a faster camera.

If a guess is wrong, change one thing at a time. Two edits at once and you cannot tell which one worked.

Questions

What people actually ask

Will my clip be lost if I close the page?
No. The task keeps rendering on our side. When it finishes the clip is kept in Assets, and the credits were already charged when you pressed. Come back and open Assets.
If a generation fails, do I get the credits back?
Failed tasks are returned automatically. A result you simply do not like still costs its credits — that is why a clear reference and a small motion matter more than pressing many times.
How do I get another take without retyping?
Press “Generate again” on /create/video. It reuses the same references and the same prompt. Each press is a new charge — check the price above the button before you press.
Which duration should I pick first?
The shorter one: it is faster, cheaper, and the most reliable. Use the longer one for a beat that needs time, and expect it to look slightly different.
Can I use more than one reference image?
Up to three in one shot — type @ in the /create/video prompt to insert one. More is not automatically better: two different faces in one prompt usually means neither stays.
Do you ship third-party characters?
No. Use material you have the rights to. The product does not include a character library and does not reproduce third-party IP.

Plans and quotas: pricing. A creator month buys 195 images. Nothing is charged today — checkout is temporarily unavailable, so nothing on the site can take a payment; see refunds and terms.